Phyz is a work-in-progress physics engine for 2D games, written in Zig. Goals are simplicity, speed and ease of use, in that order.
GJK algorithm
Continuous collision detection
Dynamic-Static
Dynamic-Dynamic
Fully customizable collision resolution
Broad phase
Queries
Nearest object
Raycast
Objects in shape
Handle intersecting colliders
Collision masking
Temporary collider disable flag
Collider deletion
More interesting actuators
Forcefields/magnetism
Constraints
General purpose resolver
Friction
Bounce
To keep the engine simple and fast, a number of things are purposefully not supported:
If you need support for these things, I recommend using a more complex physics engine such as Chipmunk2D or Box2D.