Zig RW for ORCiD data model, public API, and data dumps
A native BZip2 compression and decompression implementation written in Zig, focused on performance, memory efficiency, and streaming support.
Native Zig implementation of the XZ container format.
A native Zig implementation of modern LZMA2 and legacy LZMA compression codecs, built for performance, portability, and reliability.
Anole is a Zig library for building backends: one server core that will serve REST, WebSockets, WebTransport and gRPC (over HTTP/1.1, HTTP/2 and HTTP/3), with TLS and auth built in. I have plans to wrap this into a Python and Node library too.
Fast, native Snappy compression and decompression for Zig.
Fast, native LZ4 compression and decompression for Zig.
Mesh is a lightweight HTTP server library for Zig, built on top of zap, with a tree-based router, middleware support, JSON helpers, and optional periodic database saving via DDB.
Model Context Protocol (MCP) for Zig: servers and clients, stateless core, stdio and streamable HTTP
Sans-I/O TLS 1.3 in Zig: no sockets, no engine allocations, caller-owned buffers.
Extensions to the Zig 0.16 standard library: fixed-capacity containers, strict parsers, IPv4 types, and the primitives std lacks.
MicroZig is a toolbox for building embedded applications in Zig.
Preprocessor library for handling hazemods.
A fast, multi language supported, low-overhead key-value storage engine optimized for Minecraft chunk data
An engine-agnostic DOT parser for Zig with borrowed syntax trees, typed diagnostics, explicit memory control, and bare-metal compatibility.
Google Cloud clients for Zig 0.17, over the REST APIs, one module per service: Pub/Sub, Secret Manager (secret bytes in memory that is wiped on release), and credentials from ADC, service account keys or workload identity federation. No dependencies.
High-performance, low-latency, and secure NetherNet implementation for Minecraft: Bedrock Edition
zig game engine & graphics toolkit - mirror of https://code.hexops.com/hexops/mach
Dev repo for @zig-gamedev libs and sample applications
💻Build one codebase and get native UI on Windows, Linux and Web
MicroZig is a toolbox for building embedded applications in Zig.
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
Command line argument parsing library
Fast, Scalable, Flexible Static Site Generator (SSG)
an app framework for making small and delicious games! (very wip)
A platform for computing and creating applications.
A starter template project for Gamercade in Zig.
zig game engine & graphics toolkit - mirror of https://code.hexops.com/hexops/mach
A shallow wrapper around SDL that provides object API and error handling
Cross platform Zig library for obtaining a rendering context and loading assets
A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP
Jetzig is a web framework written in Zig
IUP (Portable User Interface Toolkit) bindings for the Zig language.
💻Build one codebase and get native UI on Windows, Linux and Web
Immediate Zig GUI for Apps and Games
A platform for computing and creating applications.
QML bindings for the Zig programming language
Zig-based framework for creating game tools and helper apps