Single-binary editor kernel. Buffer-as-protocol. Janet-extensible. AGPL.
H3 v4 spatial index in Zig — idiomatic libh3 wrapper + 100% pure-Zig impl with 142 cross-validation tests
Versioned binary frame protocol — COBS-framed, CRC32, opaque kind byte. Pure Zig, builds on zig-cobs.
Sparse undirected graph + spectral algorithms in pure Zig (centrality, PageRank, conductance)
Consistent Overhead Byte Stuffing (COBS) framing in pure Zig — zero alloc, no deps
Zig async Io experiment: A concurrent local file server with gzip compression
Convert Bilibili danmakus from XML to ASS.
Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
Lightpanda: the headless browser designed for AI and automation
Fastest, smallest, and fully autonomous AI assistant infrastructure written in Zig
A lightweight TUI (ncurses-like) display manager for Linux and BSD (mirror of https://codeberg.org/fairyglade/ly).
A language server for Zig supporting developers with features like autocomplete and goto definition
zig game engine & graphics toolkit - mirror of https://code.hexops.com/hexops/mach
[mirror] A non-monolithic Wayland compositor
Any model. Any hardware. Zero compromise. Built with @ziglang / @openxla / MLIR / @bazelbuild
libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.
Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.