earthtraveller1/raytracing
Me following the Ray Tracing in a Weekend tutorial in Zig.
Me following the Ray Tracing in a Weekend tutorial in Zig.
Here's a basic way to get started. It currently targets the latest stable release of Zig (0.11.0).
git submodule update --init
cd raylib
mkdir build
cd build
cmake .. -D CMAKE_BUILD_TYPE=Release
cmake --build .
cd ../..
zig build -Doptimize=ReleaseFast run