azillion/gravitas
A voxel engine in Zig and WebGPU
d3a68014e6b6b53fd330a0ccba99e4dcfffddae5.tar.gz
7d70db023bf254546024629cbec5ee6113e12a42.tar.gz
c1f55e740a62f6942ff046e709ecd509a005dbeb.tar.gz
d2360cdfff0cf4a780cb77aa47c57aca03cc6dfe.tar.gz
901716b10b31ce3e0d3fe479326b41e91d59c661.tar.gz
A voxel engine written in zig and WebGPU.
Display a triangle
We use the following libraries:
Zig-Gamedev
zig build
Should be as simple as that. No need to install any dependencies.
Molenaar, M. and Eisemann, E. (2023), Editing Compressed High-resolution Voxel Scenes with Attributes. Computer Graphics Forum, 42: 235-243. https://doi.org/10.1111/cgf.14757