discord.zig
discord-zig/discord.zig
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Discord library written in Zig
6 6 0 0
5
discord, zig, zig-library, zig-package, ziglang
build.zig.zon
build.zig
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discord-zig/discord.zig
Discord library written in Zig
A high-performance bleeding edge Discord library in Zig, featuring full API coverage, sharding support, and fine-tuned parsing
const Client = @import("discord.zig").Client;
const Shard = @import("discord.zig").Shard;
const Discord = @import("discord.zig").Discord;
const Intents = Discord.Intents;
const std = @import("std");
fn ready(_: *Shard, payload: Discord.Ready) void {
std.debug.print("logged in as {s}\n", .{payload.user.username});
}
fn message_create(_: *Shard, message: Discord.Message) void {
std.debug.print("captured: {?s}\n", .{ message.content });
}
pub fn main() !void {
var tsa = std.heap.ThreadSafeAllocator{ .child_allocator = std.heap.c_allocator };
var handler = Client.init(tsa.allocator());
try handler.start(.{
.token = std.posix.getenv("TOKEN") orelse unreachable,
.intents = Intents.fromRaw(37379),
.run = .{ .message_create = &message_create, .ready = &ready },
.log = .yes,
.options = .{},
});
errdefer handler.deinit();
}
// In your build.zig file
const exe = b.addExecutable(.{
.name = "marin",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const dzig = b.dependency("discord.zig", .{});
exe.root_module.addImport("discord.zig", dzig.module("discord.zig"));
TIP: make sure you use the latest Zig!
Contributions are welcome! Please open an issue or pull request if you'd like to help improve the library.
Task | Status |
---|---|
stablish good sharding support with buckets | ✅ |
use the priority queues for handling ratelimits (half done) | ❌ |
make the library scalable with a gateway proxy | ❌ |
get a cool logo | ❌ |
finish the event coverage roadmap | ❌ |
Event | Support |
---|---|
application_command_permissions_update | ❌ |
auto_moderation_rule_create | ❌ |
auto_moderation_rule_update | ❌ |
auto_moderation_rule_delete | ❌ |
auto_moderation_action_execution | ❌ |
channel_create | ❌ |
channel_update | ❌ |
channel_delete | ❌ |
channel_pins_update | ❌ |
thread_create | ❌ |
thread_update | ❌ |
thread_delete | ❌ |
thread_list_sync | ❌ |
thread_member_update | ❌ |
thread_members_update | ❌ |
guild_audit_log_entry_create | ❌ |
guild_create | ❌ |
guild_update | ❌ |
guild_delete | ❌ |
guild_ban_add | ❌ |
guild_ban_remove | ❌ |
guild_emojis_update | ❌ |
guild_stickers_update | ❌ |
guild_integrations_update | ❌ |
guild_member_add | ❌ |
guild_member_remove | ❌ |
guild_member_update | ❌ |
guild_members_chunk | ❌ |
guild_role_create | ❌ |
guild_role_update | ❌ |
guild_role_delete | ❌ |
guild_scheduled_event_create | ❌ |
guild_scheduled_event_update | ❌ |
guild_scheduled_event_delete | ❌ |
guild_scheduled_event_user_add | ❌ |
guild_scheduled_event_user_remove | ❌ |
integration_create | ❌ |
integration_update | ❌ |
integration_delete | ❌ |
interaction_create | ❌ |
invite_create | ❌ |
invite_delete | ❌ |
message_create: ?*const fn (message: Discord.Message) void | ✅ |
message_update: ?*const fn (message: Discord.Message) void | ✅ |
message_delete: ?*const fn (message: Discord.MessageDelete) void | ✅ |
message_delete_bulk: ?*const fn (message: Discord.MessageDeleteBulk) void | ✅ |
message_reaction_add | ❌ |
message_reaction_remove | ❌ |
message_reaction_remove_all | ❌ |
message_reaction_remove_emoji | ❌ |
presence_update | ❌ |
stage_instance_create | ❌ |
stage_instance_update | ❌ |
stage_instance_delete | ❌ |
typing_start | ❌ |
user_update | ❌ |
voice_channel_effect_send | ❌ |
voice_state_update | ❌ |
voice_server_update | ❌ |
webhooks_update | ❌ |
entitlement_create | ❌ |
entitlement_update | ❌ |
entitlement_delete | ❌ |
message_poll_vote_add | ❌ |
message_poll_vote_remove | ❌ |
ready: Discord.Ready | ✅ |
resumed | ❌ |
any: []const u8 | ✅ |